Difference between revisions of "Template:Movementarticles"

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==Syntax:==
 
==Syntax:==
  
*[[{{{num}}}]] accelerates the robot {{{dir}}} of the direction he is facing.  
+
*[[{{{sysvar}}}]] accelerates the robot {{{dir}}} of the direction he is facing.
  
 
==Examples:==
 
==Examples:==

Revision as of 14:06, 23 December 2005


[[{{{sysvar}}}]] ({{{num}}}) is a movement Sysvar.

Without these, there could be no movement, just bouncing, gliding, flowing and tie-pushing.

Sysvars:

Movement:

.aimsx 6 .aimdx 5
.up 1
.sx 3 Veggietransparent.gif .dx 4
.dn 2
.aim 18 .setaim 19
.maxvel 11
.setboy 314 .rdboy 315

Forwards compatibility note:

aimdx is the old name for aimright

aimsx is the old name for aimleft

Syntax:

  • [[{{{sysvar}}}]] accelerates the robot {{{dir}}} of the direction he is facing.

Examples:

10 [[{{{sysvar}}}]] store

or

10 {{{num}}} store

This puts 10 on the stack. Than it puts {{{num}}} on the stack. Than it stores 10 in memory location {{{num}}} of the bot (.sx) and removes {{{num}}} and 10 from the stack. The 10 in memory location {{{num}}} of the bot makes accelerates him +10 sideways to the left if he has not reached the maximum acceleration in that direction.

cond
start
10 [[{{{sysvar}}}]] store
stop

A robot with this gene would constantly accelerate {{{dir}}} at a rate of 10 per turn. That is to say that his velocity in that direction would increase by a value of 10. If he should rotate then the direction in which the acceleration takes place would also change.

Technical Details:

Movement values get cut above 1000 and below -1000, then added up to a single vector incluging tie and other propulsion vectors, then the vector gets cut to a lenght of 40 as maximum aceleration.

More details at Movement.