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  • ...ined into one. It helps to increase feeding capabilities while decreasing speed.
    2 KB (380 words) - 05:05, 19 March 2013
  • ...well providing it is fairly near to the center of it's field of vision. It even feeds and reproduces OK so what is it that makes this little guy so totally ...e want to take priority must always come last. As avoiding conspecifics is more important than finding food (including conspecifics) we have to put it late
    28 KB (5,198 words) - 10:48, 8 March 2014
  • ...e filtered prior to being used by the robot. Any value with a magnitude of more than 1000 will be reduced to 1000. (no change in sign will be made) A bot storing 200 in .up is charged only as much as it takes for its speed to reach the maximum allowed value.
    4 KB (584 words) - 21:14, 14 February 2014
  • ...30 add .up store</nowiki> is a neat bit of programming. *.refvelup is the speed of another bot relative to you along your eye's vector (the direction you'r This one is a bit more involved
    7 KB (1,174 words) - 05:26, 25 July 2011
  • ...ere is a message that says video output is enabled. This will increase the speed of the simulation, to reactivate video output click it a second time. Now, let's hit 'start new'. You see? Ymir's cool! Much more exciting.
    4 KB (698 words) - 18:02, 13 February 2014
  • ...torroidal gravity sim. Due to gravity all bots initially fall at the same speed making it extremly hard to chase food. Several solutions evolve to counter
    306 bytes (51 words) - 20:19, 10 October 2005
  • * [[Even More Speed]]
    260 bytes (34 words) - 00:15, 31 October 2005
  • ...n run under Linux using the wine Windows emulator, although the simulation speed may be slower and bugs and crashes may happen. Following these steps will u ...sources. If DB crashes when you try to run it, you'll probably need a few more dlls.
    5 KB (765 words) - 20:57, 25 September 2014
  • ...shots from passing through them. They can be used to make sim environments more interesting. Shapes can also be set to move at random. The speed of this movement can be controlled too.
    1 KB (252 words) - 21:49, 14 February 2014
  • ...e clouds of fake shots that are seen when a bot is killed. Disable this to speed up the simulation.
    118 bytes (23 words) - 11:28, 23 December 2005
  • ...bots and are only used for human identification purposes. Disable these to speed up the sim.
    181 bytes (33 words) - 22:12, 20 October 2005
  • This setting is much more smoothly operating than the Even More Speed button; giving users a reasonably fast yet pleasant experience. ...r graphics card. If you computer is a gaming machine, you'll probably not even notice a difference.
    612 bytes (105 words) - 12:53, 31 October 2005
  • #Numsgil knows more about C++ than he knows about Visual Basic. ...d [http://www.smartsvn.com/smartsvn/index.html Smart SVN]. Its basic (and more than adequate) version is free. You may also want to try [http://tortoisesv
    13 KB (2,072 words) - 04:46, 25 July 2011
  • 5. Made some minor speed optimizations. 2 Streamlined simulation. I've clocked my computer quadrupling the speed of 1000 robot simulations.
    24 KB (4,174 words) - 21:22, 14 February 2014
  • ...t causes an enemy bot to store 1000 in up(Making a bot fly forward at warp speed).
    1 KB (179 words) - 21:57, 14 February 2014
  • ...velscalar]] is the scalar (magnitude) of your velocity. It's the physical 'speed' as opposed to velocity.
    152 bytes (20 words) - 23:16, 30 January 2006
  • * More research still needs to be done to verify the best way to handle this. ...elf easily to the idea of localized temperature interacting with diffusion speed. Although Darwinbots does not presently have temperature, this could be a
    6 KB (952 words) - 21:08, 14 February 2014
  • ...likely found in [[Single Bot| Single Gene]] bots, but can also be used in more normal bots. This is easily accomplished by reducing the sysvar to a more usable value in this case zero or one.
    8 KB (1,483 words) - 21:03, 14 February 2014
  • ...the number of different chemicals the program can support with reasonable speed and memory issues. ...eptor, and can receive the group from a "full" enzyme. Enzymes can become more specific over time (using methods I haven't really examined yet) to accept
    4 KB (684 words) - 20:30, 14 February 2014
  • Maxspeed = 30 / (.mass / 2) 'Set maximum speed. Absolute max = 60 Maxspeed = 30 / (.mass / 2) 'Set maximum speed. Absolute max = 60
    7 KB (1,126 words) - 15:52, 19 March 2006
  • See [[Bug Reports]] for reporting of bugs and fixes in more detail. vx As Single ' x,y speed
    55 KB (7,781 words) - 16:25, 19 March 2006
  • *The bots must have the same speed
    1 KB (188 words) - 20:20, 14 February 2014
  • [http://ftp.darwinbots.com/Darwin2.45.02.exe Version 2.45.02] A more stable version of 2.45.02 is available [http://forum.darwinbots.com/index.p ...n run under Linux using the wine Windows emulator, although the simulation speed may be slower and bugs and crashes may happen. Following these steps will u
    12 KB (1,698 words) - 12:18, 21 December 2016
  • ...''' is the scalar (magnitude) of your targets velocity. It's the physical 'speed' as opposed to velocity. Uses eye5. (Value not refreshed if *.eye5 = 0)
    213 bytes (29 words) - 09:32, 5 August 2006
  • ...ntal plane and the vertical plane.The "velocity" slider bar determines the speed of the random movement of the shapes.
    2 KB (292 words) - 22:08, 27 June 2008
  • 'The bot in the end became a bit more advanced then i had planned. ' *.up my own up speed.
    7 KB (1,252 words) - 05:41, 25 July 2011
  • ...UI version of the program, most people wont need it anymore and it is much more of a pain to setup. * !info <simname> - Shows how many bots are running at what speed on a particular sim
    2 KB (388 words) - 12:19, 24 September 2014